Flare Royale
  • ๐Ÿ”ซFlare Royale
  • ๐Ÿ“‰Market Overview
  • Game Overview
    • ๐Ÿ•น๏ธGameplay
      • ๐Ÿ‘‘Flare Royale Specifics
      • โ˜ ๏ธDeathmatch Specifics
    • ๐Ÿ› ๏ธEquipment
      • โš–๏ธGameplay Stats
      • ๐Ÿ“ Replication
      • ๐Ÿ› ๏ธRepair
      • โซUpgrading
      • ๐Ÿ“–Glossary
    • ๐Ÿ’ฃSpecial Abilities
    • ๐ŸŒŽLocations
    • ๐Ÿ‹๏ธโ€โ™‚๏ธCompetition
    • ๐ŸฆธCharacters
    • ๐ŸงบMarketplace
      • ๐Ÿ—๏ธLogin
      • ๐Ÿ›๏ธBuying Equipment
      • ๐ŸŽ’Profile Inventory
      • ๐Ÿช™Selling Equipment
      • ๐ŸŽFlareboxes
      • โณToken Vesting
      • ๐Ÿ’ณProfile Wallet
      • ๐Ÿ˜Profile
  • Tokenomics
    • ๐Ÿ’ฒFlare Token $FRST
    • ๐ŸŒถ๏ธCraft Spice $CS
    • ๐Ÿ”Allocation and Unlock Schedule
  • Business Model
    • ๐Ÿ†“Free to Play
    • ๐Ÿ•ธ๏ธWeb3 Mechanics
    • ๐Ÿ’ฐMonetisation
    • ๐ŸชดGrowth
  • Technology
    • ๐Ÿ“ฑMinimum Supported Specifications
  • COMMUNITY
    • ๐Ÿ“–Open Development
    • ๐Ÿ‘ŠTournaments and Events
  • Miscellaneous
    • ๐Ÿ›ฃ๏ธRoadmap
    • ๐Ÿ—’๏ธNotice
    • ๐Ÿ‘ฉโ€โš–๏ธTerms of Use
    • ๐Ÿ”Privacy Policy
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On this page
  • Overview
  • Rusting Process
  • Repair Details
  1. Game Overview
  2. Equipment

Repair

Overview

Equipment loses its durability over time due to Rusting process. But there will be a way to Repair equipment to prolong its life by using Craft Spice ($CS) and FLARE tokens ($FRST).

$FRST is required only when the previously restored durability plus durability points to restore are bigger than 6.

Rusting Process

Equipment is minted with a random initial durability counter. The range for random depends on the edition.

Then every week in real-world time Rusting automatically reduces the durability counter of equipment until it reaches 0.

With 0 durability equipment cannot be used in the gameplay activities and it doesnโ€™t give passive effects as well. But it will still be useful in many other ways:

  • In Replication, if the Replication counter is not 0

  • As part of a collection

  • Scrapping it will give some $CS in return

  • It can be traded on a marketplace or gifted

Repair Details

Players use $CS and $FRST to restore the durability of an item to the maximum. Itโ€™s not possible to repair just a fraction of durability. All $CS tokens used are being burnt, while all $FRST are being transferred into the Treasury and Company wallets (more on this on Monetisation page).

The more an item got repaired, the more $CS and $FRST it requires for future repairs. This rising cost is necessary for the healthy ever-changing ecosystem where there shouldnโ€™t be eternal equipment.

We want to encourage active involvement and engagement with the project, that is why it will be cheaper to restore 1 durability each week rather than 4 durability points every month.

Currently, we use the following formula to calculate the price in $CS:

(((DurabilityPointsPreviouslyRestored * 0.2 + 1) * (MaxDurability - CurrentDurability)) ^ 2.5) * 20

And the following formula for $FRST

(((DurabilityPointsPreviouslyRestored * 1 + 1) * (MaxDurability - CurrentDurability)) ^ 2.025) * 0.05

The formula and coefficients are subject to change

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Last updated 2 years ago

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The approximate comparison of costs between weekly and biweekly repair